A downloadable game

You are trapped by angels. Befriend them to learn their weaknesses. To kill them.

A short action platformer where you play as an unnamed being who must defeat other angels in order to escape the monotony of limbo. 


A game by Elijah Budd, Kenny Park, Derek H, Phillip Reid, Connor Wilson, Forrest Dils, Josh Jones, and Peter Sanders.

StatusReleased
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorsTEAMK340, Farpie, Kenny Park, ROSEBUDD, Phillip Reid, hanse141, Azazel2112
GenrePlatformer

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Be Not Afraid Linux.zip 95 MB
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Be Not Afraid MacOS.zip 106 MB
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Be Not Afraid PC.zip 95 MB

Comments

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Super cool game! I really liked the graphics, although they might contribute to eye strain after a while. The boss fights were relatively easy and it was satisfying destroying the angel rings. However, I was confused for a good period of time because I didn't know how to attack the angels, or where to go. I think having a couple of indicators that mark the open buildings in the world a bit clearer would help. I think the orange guy's boss fight was also a little bit hard, although I'm not that good at parkour, so maybe that's why. Overall, the art and story were super cool and my favorite thing in the game world was the basketball court. 

I did discover an interesting glitch in the game, where if the green guy is in his transition phase the timer glitches out at zero, and you are essentially stuck in the world, no white out back to the lobby, and have infinite time to beat the green guy. When I beat him in this state instead of his key Asbeel's key dropped instead, which was weird and then I couldn't find him anywhere in the world after that. So I didn't actually complete the game fully, but I did get pretty far and I think it was quality most of the way. Also, I'm not sure if you intended for the keys of the previous angels to be available in the middle of another angel's bossfight. It's a good way to cut the fight short without waiting for the timer to run out though.

Visually, this game is stunning. Each of the angels are unique and interesting to look at. The settings of the buildings and boss fight arenas feel very unique yet cohesive. And stylistically, I love the faded color palettes and pixelated designs.

I like the intent of the game design as well. The base mechanics of dashing into the rings with some platforming is a fun concept. However, with the difficult-to-control movements with jumping and dashing, some bigger hitboxes would have made some of the boss fights more playable for someone who isn't used to platforming in this perspective and style.

My biggest confusion was that it was sort of unreadable as a new player what I was supposed to be doing. There are a lot of locked doors and it isn't explained how I should defeat the angels (I thought I was being put in a two minute time out at first). I went into the "rebind controls" settings before I could guess what was actually going on. 

Overall though, this is a great game concept and design with phenomenal artistic drive and cohesion!

I love mysteries and the mechanics here really make me feel like I'm figuring things out on my own like a real detective. I also love the angels and pixelated aesthetic! The colors were a very good clue to how to play the game.

I was excited to play this game on my Macbook but the file is broken.

I have played this game until one glitched boss (I can't remember their name, but I believe they were orange and their level used flowers.) in which their key was not collectible due to a flowerpetal's collision being left behind & catching the key.

I adored this game as it was very short, but kept you engaged with the characters and their differing battles! I had trouble initially since I didn't know attacking the rings was necessary until I accidentally hit one. I loved how all the bosses had different ways of fighting you, but none seemed to hurt you aside from delaying your advances (which seems fitting for the story!) The art for the angels was simple but great to tell who has what key and hints at their personality.  I just wish I could've not been locked out of the ending by a glitch.

Very neat concept. Perhaps some overlays telling the player what they should be doing? Overall great concept! I would play this game in full release.

I will admit was a little confused at the beginning, but after that the game play flowed together. The music and art style was very good. As someone who doesn't play much 3d platforming games it was one that I really enjoyed as I played it more.

I really enjoyed playing this game. I thought the soundtrack was really cool, but it does not loop in Boss fights, so it was silent after a bit. I like being challenged while playing a game, so the challenge of maneuvering the character made me like this game more.

I really liked this game. The mechanics and the visuals vere really appealing. The visuals in particular gave off this nostalgic sort of vibe but still were very pleasing to look at. The soundtrack was also solid and the game was overall seamless, with a few problems here and there.

This was a pretty nice game. It has it issues with quality, but so does every game. I really enjoyed the form of gameplay mostly because I really like platforms. the game is also kinda hard but maybe it's just me but I do enjoy really hard games so that may just be a personal preference.

I really love the visual style of this game, as well as the soundtrack. I also really like the movement in this game, and I felt that the difficulty was a good challenge. Really well done!!

This is a really interesting game. I love the graphics and the music. (Though the music doesn't loop in boss fights so after a time it's just silence and sound effects.)

I wish there were a difficulty setting. I'm really bad at this and the time limit on these bosses just make it impossible. I manage to kill the red boss but after that I can't get anyone else. (even then I killed him at the 0 second mark, lucky.) Also, when I went to another boss, the red key was just chilling in the middle of the battle map.

It seems really fun. I'll have to keep playing to try and get better and see the ending at some point. (Right now it's been about half an hour and I need a break.)

Amazing soundtrack and PS1 reminiscent visuals!! Generally really fair, although platforming on the statues during the Green boss segment felt way too slippery. The Yellow boss had a bug where it wouldn't drop the key, so I can't finish the game :(. Really enjoyed the lore that each of the bosses gives you, especially after each attempt.

The game saves your data even if you fully delete it (not sure how/why), so unfortunately I was stuck not being able to continue. Also I was a little sad that the boss music doesn't loop while you fight bosses.

(+1)

I am a big fan of 3D platformers and I thought this hit the spot really nicely within that genre. The crisp and blocky almost VHS-like art style and music work perfect together and gives a really appealing visual even when nothing of value might be on screen. The bosses were also fun to fight, I enjoyed each of their unique mechanics and thought the designs for them really complemented the rest of the game. However, the difficulty really fluctuates between bosses as the red one was pretty easy, while the green and yellow were hard to defeat. I think this can be fixed by either increasing the amount of time given on certain, or all bosses as 3 minutes felt a little strict. I was really engage with the narrative you tried to write, despite how limited it seemed I enjoyed the mystery and idea that your trapped in a town with angels that you have to defeat. Overall very much enjoyed this games boss fights and overall style, despite some glitches and difficulty spikes. Great work!

I thought this was a great game. The bosses are what made the game for me. Each one had their own little thing that set them apart from each other and I had a blast fighting them. I though the art style was perfect for this game. I think making the angles look how they did was sick. Besides a few bugs I found, this is a great game and an even better soundtrack.

I had a lot of fun with this game. The art style is cool, the movement is super fun, and all the boss fights are super unique. The only problems I had were not having enough time to beat each boss. The green and yellow ones in particular were very difficult because of this time limit. I also saw a few issues with keys from previous bosses being loaded in the different boss arenas. Other than that super awesome game! 

P.S. Great soundtrack! :)

This game overall is really well made with its boss mechanics and it's different personalities of each fight. The red boss is much angrier than the other bosses and therefor has more rushed and aggressive attacks. My favorite part of the game was it's music. Overall the game has a well rounded theme backed by solid mechanics. Loved it.

I love the theme and simple story of you being stuck in the town and wanting to escape. The individual character designs/sprites of the angles are amazing. I love that they all have their own personalities and dialog with the player. I  absolutely adore the soundtrack and art style. The boss music is also really cool. My only gripes are that I think the boss fights need either a bit more time or they should be life-based instead of time-based.